Welcome to the
Solo Crisis League

6 Seasons and counting, 5 Rounds a piece. Pick your hero and get to it!

The LAtest RoundJoin the Discord

What is the Solo Crisis League?

The Solo Crisis League takes the win/lose condition of the DC Deck-Building Game and its various Crisis expansions and asks "how well did you win" or "how badly did you lose" by comparing your results against people playing the same set-up.  We use measurable stats like the number of cards left in the Main Deck, the cost of defeated Super-Villains, and Weaknesses in your own deck. Your score is calculate and released at the end of each Round.  5 Rounds makes a Season and each Season brings new challenges!

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Join the Discord

The Discord is the center of the Solo Crisis League community.  This is where you want to be to talk to other players, discuss strategy, share your victories, commiserate in your defeats, and maybe even join a game!

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Season

Season Rules

  • Sesason 1 uses standard solo Crisis rules.

Base Game + Crisis 1

Heroes

Aquaman
Green Lantern
CRISIS Martian Manhunter
CRISIS Superman
Swamp Thing
Zatanna Zatara

Special Solo Rules

Arkham Breakout, Wave of Terror, The Joker, and Anti-Monitor

Additional Reminder

There are two versions of the Crisis 1 rule book.  Please be sure you are using the most recent version.

Results

Heroes Unite + Crisis 2

Heroes

Black Canary
Starfire (HU)
CRISIS Red Tornado
CRISIS Shazam
Indigo-1
Kyle Rayner

Special Solo Rules

Corrupted Companion, Hunting Down the Lanterns, Manhunter Invasion, Missing Heroes, Rise of the Dead, Reshaping Our World, and Shifting Loyalties

Additional Reminder

No Kyle Rayner special win condition (Crisis 2 Pg. 10 FAQ), No Villains in play or in Line-Up against CRISIS Nekron

Additional Stat

# of Lantern Rings owned at end of game

Results

Teen Titans + Crisis 4

Heroes

Superboy
Wonder Girl
CRISIS Beast Boy
CRISIS Blue Beetle
Arsenal
The Flash (C4)

Special Solo Rules

N/A

Additional Reminder

Crisis cards are replaced by Personal Crisis. Be sure to destroy top card of the main deck for each Personal Crisis at the beginning of your turn. Super-Villains can't be defeated while any Villain is in the line-up.

Additional Stat

# of Ongoing cards in play at end of game

Results

Heroes Unite + Crisis 2

Heroes

Booster Gold
Shazam!
CRISIS Batgirl
CRISIS Hawkman
Saint Walker
White Lantern Deadman

Special Solo Rules

Corrupted Companion, Hunting Down the Lanterns, Manhunter Invasion, Missing Heroes, Rise of the Dead, Reshaping Our World, and Shifting Loyalties

Additional Reminder

No Villains in play or in Line-Up against CRISIS Nekron.

Heroic Sacrifice Pool

Batgirl, Black Canary (HU), Booster Gold, Hawkman, Nightwing (HU), Red Tornado, Shazam!, Starfire (HU), Indigo-1, Kyle Rayner, Red Lantern Supergirl, Saint Walker, Star Sapphire, White Lantern Deadman

Additional Stat

# of cards in your deck at end of game

Results

Season Rules

  • Superhero/Villain selection will be limited to just non-Crisis characters. You will not have to do anything special for this other than adhere to the Heroic Sacrifice Pool.
  • New main deck cards + unused Crisis cards will be shuffled into the top half of the main deck, the exact number of which can be found in the round description under Additional Reminders.
  • When a Crisis card is revealed from the top of the main deck, add it to the current crisis and reveal the next card in its place.  There is no limit on how many crisis cards can be in play.  The Super-Villain can not be defeated until no crisis cards are in play.  Crisis cards can not be gained or destroyed from the main deck by the effect of another card.  Instead, act as if they were "revealed" and use the next card in the main deck to finish the effect of your played card/first-appearance attack.

Base Game + Crisis 3

Heroes

Batman
The Flash (B)
Wonder Woman
Killer Frost
King Shark
Poison Ivy

Special Solo Rules

Gain 1 VP for every Villain/Super-Villain you defeat.

Additional Reminder

Shuffle 3 unused Crisis Cards into the top half of the main deck (as per Season 2 Rules above) and use the "Full Co-Op Crisis" set-up, not the "Hidden Objective Crisis" Set-up.

Additional Stat

# of villains in deck at end of game.

Results

Heroes Unite+ Crisis 4

Heroes

Hawkman
Nightwing (HU)
Vixen
Donna Troy
Nightwing (C4)
Tempest

Special Solo Rules

N/A

Additional Reminder

Shuffle 2 unused Personal Crisis Cards into the top half of the main deck (as per Season 2 Rules above).

Additional Stat

Most Personal Crisis cards as one time

Results

Forever Evil + Crisis 1

Heroes

Bane
BizarroL
Lex Luthor
Animal Man
Constantine
Robin

Special Solo Rules

Arkham Breakout, Wave of Terror, The Joker, and Anti-Monitor

Additional Reminder

Shuffle 2 unused Crisis Cards into the top half of the main deck (as per Season 2 Rules above).  Also, there are multiple rule books for Crisis 1.  Please refer to the most recent version .

Additional Stat

Kicks in deck at end of game

Results

Teen Titans + Crisis 2

Heroes

Blue Beetle
Beast Boy
Kid Flash
Red Lantern Supergirl
Saint Walker
Star Sapphire

Special Solo Rules

Corrupted Companion, Hunting Down the Lanterns, Manhunter Invasion, Missing Heroes, Rise of the Dead, Reshaping Our World, and Shifting Loyalties

Additional Reminder

Shuffle 2 unused Crisis Cards into the top half of the main deck (as per Season 2 Rules above.)  Also, no Villains in play or in Line-Up against CRISIS Nekron.

Heroic Sacrifice Pool

Beast Boy, Blue Beetle, Kid Flash, Raven, Red Robin, Starfire, Superboy, Wonder Girl, White Lantern Deadman, Indigo-1, Kyle Rayner, Saint Walker, Star Sapphire, and Red Lantern Supergirl.

Additional Stat

Power Generated on final turn

Results

Teen Titans+ Crisis 2

Heroes

Raven
Red Robin
Starfire (TT)
Black Lightning
Indigo-1
Kyle Rayner

Special Solo Rules

Corrupted Companion, Hunting Down the Lanterns, Manhunter Invasion, Missing Heroes, Rise of the Dead, Reshaping Our World, and Shifting Loyalties

Additional Reminder

Shuffle 2 unused Crisis Cards into the top half of the main deck (as per Season 2 Rules above.)  Also, no Villains in play or in Line-Up against CRISIS Nekron.

Heroic Sacrifice Pool

Beast Boy, Blue Beetle, Kid Flash, Raven, Red Robin, Starfire, Superboy, Wonder Girl, White Lantern Deadman, Indigo-1, Kyle Rayner, Saint Walker, Star Sapphire, and Red Lantern Supergirl.

Additional Stat

# of Crisis Cards defeated before Vandal Savage

Results

Season Rules

  • Season 3 uses standard solo Crisis rules.

Base Game + Crisis 4

Heroes

Cyborg
Superman
CRISIS Kid Flash
CRISIS Wonder Woman
Green Arrow
Robin

Special Solo Rules

N/A

Additional Reminder

Destroy top card of main deck for each Personal Crisis in play.

Additional Stat

# of cards in destroyed pile at end of game

Results

Heroes Unite + Crisis 1

Heroes

Batgirl
Red Tornado
CRISIS The Flash
CRISIS Wonder Woman
Green Arrow
Robin

Special Solo Rules

Arkham Breakout, Wave of Terror, The Joker, and Anti-Monitor

Additional Reminder

There are multiple versions of the rule book for Crisis 1.  Please refer to  the most recent version.

Additional Stat

# of cards lost to Collapsing Parallel Worlds

Results

Forever Evil+ Crisis 2

Heroes

Harley Quinn
The Joker
CRISIS Black Canary
CRISIS Nightwing
Star Sapphire
Kyle Rayner

Special Solo Rules

Corrupted Companion, Hunting Down the Lanterns, Manhunter Invasion, Missing Heroes, Rise of the Dead, Reshaping Our World, and Shifting Loyalties

Additional Reminder

No villains in play or in line-up again Crisis Nekron

Heroic Sacrifice Pool

White Lantern Deadman, Indigo-1, Kyle Rayner, Saint Walker, Star Sapphire, Red Lantern Supergirl,  CRISIS Batgirl, CRISIS Black Canary, CRISIS Booster Gold, CRISIS Hawkman, CRISIS Nightwing, CRISIS Red Tornado, CRISIS Shazam!, CRISIS Starfire (C2), Bane, Bizarro, Black Adam, Black Manta, Deathstroke, Harley Quinn, Lex Luthor, Sinestro, and The Joker.

Additional Stat

Hero gained from Heroic Sacrifice

Results

Teen Titans + Crisis 3

Heroes

Skitter
Wonder Girl
CRISIS Bizarro
CRISIS Lex Luthor
Cheetah
Deadshot

Special Solo Rules

Gain 1 VP for every Villain/Super-Villain you defeat.

Additional Reminder

Use the "Full Co-Op Crisis" set-up, not the "Hidden Objective Crisis" Set-up.

Additional Stat

# of cards with 6+ cost owned at end of game

Results

Heroes Unite + Crisis 1

Heroes

Black Canary (HU)
Hawkman
CRISIS Aquaman
CRISIS Green Lantern
Swamp Thing
Animal Man

Special Solo Rules

Arkham Breakout, Wave of Terror, The Joker, and Anti-Monitor.

Additional Reminder

There are two versions of the Crisis 1 rule book, please be sure you are using the most recent version.

Additional Stat

# of cards with 3- cost at end of game

Results

Season Rules

  • Crossover Packs will be used with each Base + Crisis combo.  Some of these will come with special rules that will be explained in their Round info.  Shuffle both the Crisis main deck cards and the Crossover Pack cards into the top half of the main deck.
  • With all of the extra cards in play, the Crisis Stack and Super-Villain Stack will be adjusted to help increase the threat even though the larger Main Deck gives you more time.  The numbers will be given with each Round info as well as the layout of the Super-Villain stack.
  • Leave the starter Crisis in play.  What this means is that after you beat the starter Crisis, remove it from the Crisis Stack, but leave it in play.  You can now ignore the "To Beat" text, but the "Ongoing" text remains in effect.

Base Game + Crisis 2 + Crossover 5: The Rogues

Heroes

Martian Manhunter
CRISIS Booster Gold
Saint Walker
Mirror Master
Trickster
Weather Wizard

Crisis Cards

14 (Adjust the text of "Immortal Villain" to read: "When a non-villain card with cost 7 or greater enters the lineup, destroy it and replace it.")

Super-Villain Stack (in this order)

  • The Flash(8)
  • Crisis Vandal Savage
  • Crisis 2 Super-Villains(5x) + Crossover 5 Super-Villains(5x) (Shuffled)
  • The Flash (15)
  • Crisis Nekron

Special Solo Rules

Corrupted Companion, Hunting Down the Lanterns, Manhunter Invasion, Missing Heroes, Rise of the Dead, Reshaping Our World, and Shifting Loyalties

Additional Reminder

No Villains in play or in Line-Up against CRISIS Nekron

Heroic Sacrifice Pool

Aquaman, Batman, Captain Cold, CRISIS Batgirl, CRISIS Black Canary, CRISIS Booster Gold, CRISIS Hawkman, CRISIS Nightwing, CRISIS Red Tornado, CRISIS Shazam!, CRISIS Starfire (C2), Cyborg, Golden Glider, Green Lantern, Heatwave, Indigo-1, Kyle Rayner, Martian Manhunter, Mirror Master, Red Lantern Supergirl, Saint Walker, Star Sapphire, Superman, The Flash (B), Trickster, Weather Wizard, White Lantern Deadman, and Wonder Woman

Additional Stat

# of Superpower cards in your deck

Teamwork Stack

(Different than Round 5) In order to use Crossover 5's Teamwork ability we'll be using a "Teamwork Stack".  This stack starts with 5 Punches and 5 Vulnerabilities.

  • Whenever you buy or gain a Villain from the Line-Up shuffle a Weakness into the Teamwork Stack.
  • Whenever you defeat a Super-Villain, shuffle a random Destroyed card into the Teamwork Stack.
  • When you use the Teamwork ability, discard the used card.
  • If the Teamwork Stack runs out, simply shuffled the discarded Teamwork cards to make a new stack.  To understand how the Teamwork ability works, see the Crossover 5 rule card.

Results

Heroes Unite + Crisis 3 + Crossover 1: JSA

Heroes

Shazam!
CRISIS Black Manta
Poison Ivy
Doctor Fate
Power Girl
Wildcat

Crisis Cards

13

Super-Villain Stack (in this order)

  • Solomon Grundy
  • The Outsider
  • Crisis 3 Super-Villains(5x) + Crossover 1 Super-Villains(4x) (Shuffled)
  • Gog
  • Crisis Mazahs!

Special Solo Rules

Gain 1 VP for every Villain you defeat

Additional Reminder

See Season 4 rules

Additional Stat

# of Starters in your deck

Results

Forever Evil+ Crisis 4 + Crossover 6: Birds of Prey

Heroes

Harley Quinn
CRISIS Wonder Girl
Omen
Batwoman
Katana
Oracle

Crisis Cards

Star with Villainous Lineage on top of the Personal Crisis Stack

Super-Villain Stack (in this order)

  • Harley Quinn
  • Slade Wilson
  • Crisis 4 Super-Villains(5x) + Crossover 6 Super-Villains(5x) (Shuffled)
  • Talia Al Ghul
  • Crisis Trigon

Special Solo Rules

N/A

Additional Reminder

See Season 4 rules, Gypsy should not be included given that it is a promo card, and destroy top card of main deck for each Personal Crisis in play.

Additional Stat

# of Starters in your deck

Results

Teen Titans + Crisis 1 + Crossover 3: Legion of Superheroes

Heroes

Raven
CRISIS Cyborg
Swamp Thing
Brainiac 5
Cosmic Boy
Chameleon Boy

Crisis Cards

14

Super-Villain Stack (in this order)

  • Saturn Queen
  • Ra's Al Ghul
  • Crisis 1 Super-Villains(5x) + Crossover 3 Super-Villains(4x) (Shuffled)
  • Validus
  • Persuader
  • Crisis Anti-Monitor

Special Solo Rules

Arkham Breakout, Wave of Terror, The Joker, and Anti-Monitor.

If a Villain or Crisis makes you discard a card, put it under your Superhero instead.

When you Time Travel a card in the Line-up, rotate it 90 degrees.  Rotated cards can still be bought, but if it turns upright, put it on the bottom of the Main Deck and replace it. Super-Villains can not be Time Traveled.

Crossover 3 Super-Villains "attacks" become "First Appearance Attacks"

Additional Reminder

See Season 4 rules. There are two versions of the Crisis 1 rule book, please be sure you are using the most recent version.

Additional Stat

# of Time Travel Cards Owned

Results

Dark Nights Metal + Crisis 1 + Crossover 5: The Rogues

Heroes

Cyborg (DNM)
CRISIS Batman
Green Arrow
Captain Cold
Golden Glider
Heatwave

Crisis Cards

14

Super-Villain Stack (in this order)

  • The Flash (8)
  • Ra's Al Ghul
  • Crisis 1 Super-Villains(5x) + Crossover 5 Super-Villains(5x) (Shuffled)
  • The Flash (15)
  • Crisis Anti-Monitor

Special Solo Rules

Arkham Breakout, Wave of Terror, The Joker, and Anti-Monitor.

Additional Reminder

See Season 4 rules. There are two versions of the Crisis 1 rule book, please be sure you are using the most recent version.

Additional Stat

Total VP at end of game (tokens + cards owned)

Teamwork Stack

(Different than Round 1) In order to use Crossover 5's Teamwork ability we'll be using a "Teamwork Stack".  This stack starts with 7 Punches and 3 Vulnerabilities.

Whenever you...

  • Buy or gain a Villain from the Line-Up - add a destroyed card to the Teamwork discard pile.
  • Beat a Crisis - destroy a card in the Teamwork discard pile.
  • Defeat a Super-Villain - add a weakness to the Teamwork discard pile

When you use the Teamwork ability, discard the used card to the Teamwork discard pile. If the Teamwork Stack runs out, simply shuffled the discarded Teamwork cards to make a new stack.  To understand how the Teamwork ability works, see the Crossover 5 rule card.

Dark Nights Metal Sidekick Variant

Heroes: Start the game with Batman (DNM) under The Batman Who Laughs.  Create a Sidekick Stack consisting of the 5 Characters from the above list you did not start with this Round.  At no point can you control more than your Starting Hero and 1 Sidekick.

Weaknesses:  When you play two Weaknesses your turn ends.

  • If you have a Sidekick, your Sidekick becomes captured.  Return one Weakness to your discard pile and the other to the Weakness stack.
  • If you have no Sidekick, flip your Starting Hero over.  Return one Weakness to your discard pile and the other to the Weakness stack.
  • If your hero is flipped over, both Weaknesses go to your discard pile.

Crisis:  When you beat a Crisis, add the top card of the Sidekick Stack under The Batman Who Laughs

Super-Villains:  When you defeat a Supervillain:

  • If your Starting Character was face down, flip it face up and gain 1 Weakness.
  • If your Starting Character was face up and you have no Sidekick, Rescue a Sidekick from The Batman Who Laughs and gain 1 Weakness.
  • If you have a Sidekick already, gain two Weakness cards unless you swap your Sidekick for one under The Batman Who Laughs.

Results

Season Rules

  • Season 5 uses standard solo Crisis rules.

Base Game + Crisis 3

Heroes

Set 1 - CRISIS Bane or CRISIS Black Adam
Set 2 - Cyborg (B) or Vixen
Set 3 - Aquaman (B) or Killer Frost

Special Solo Rules

Gain 1 VP for every Villain/Super-Villain you defeat.

Additional Reminder

Select only 1 character from each set above for your 3 attempts.

Additional Stat

Final cost of Crisis Mazahs!

Results

Heroes Unite+ Crisis 4

Heroes

Set 1 - CRISIS Red Robin or CRISIS Superboy
Set 2 - Black Canary (HU) or Donna Troy
Set 3 - Batgirl or Omen

Special Solo Rules

N/A

Additional Reminder

Select only 1 character from each set above for your 3 attempts. Destroy top card of main deck for each Personal Crisis in play.

Additional Stat

Final cost of Crisis Trigon

Results

Forever Evil + Crisis 1

Heroes

Set 1 - Black Adam or Sinestro
Set 2 - CRISIS Cyborg or Zatanna Zatara
Set 3 - CRISIS The Flash or Constantine

Special Solo Rules

Arkham Breakout, Wave of Terror, The Joker, and Anti-Monitor

Additional Reminder

Select only 1 character from each set above for your 3 attempts.

Additional Stat

Final cost of Crisis Anti-Monitor

Results

Teen Titans + Crisis 2

Heroes

Set 1 - CRISIS Starfire (C2) or CRISIS Nightwing
Set 2 - Indigo-1  or Saint Walker
Set 3 - Beast Boy or Raven

Special Solo Rules

Corrupted Companion, Hunting Down the Lanterns, Manhunter Invasion, Missing Heroes, Rise of the Dead, Reshaping Our World, and Shifting Loyalties

Additional Reminder

Select only 1 character from each set above for your 3 attempts.  No Villains in play or in Line-Up against CRISIS Nekron

Heroic Sacrifice Pool: (corresponding to hero set #)

Set 1 - CRISIS Batgirl, CRISIS Booster Gold, CRISIS Nightwing, and CRISIS Starfire (C2)

Set 2 - CRISIS Black Canary, CRISIS Shazam!, Indigo-1, Kyle Rayner, Red Lantern Supergirl, Red Robin, Saint Walker, Skitter, Star Sapphire, Starfire (TT), Superboy, and Wonder Girl

Set 3 - Beast Boy, Blue Beetle, CRISIS Hawkman, CRISIS Red Tornado, Kid Flash, Raven, and White Lantern Deadman

Additional Stat

Cost of Super-Villain Brought out by Crisis Nekron

Results

Coming Soon!

Dark Nights Metal + Crisis 2

Heroes

Set 1 - Doctor Fate (DNM) or Wonder Woman (DNM)
Set 2 - Kyle Rayner or Star Sapphire
Set 3 - CRISIS Hawkman or CRISIS Red Tornado

Special Solo Rules

Corrupted Companion, Hunting Down the Lanterns, Manhunter Invasion, Missing Heroes, Rise of the Dead, Reshaping Our World, and Shifting Loyalties

Additional Reminder

Select only 1 character from each set above for your 3 attempts.  No Villains in play or in Line-Up against CRISIS Nekron.  DNM rules below.

Heroic Sacrifice Pool

Randomly select a character from the stack next to The Batman Who Laughs.  If this stack is empty, rescue a random character under The Batman Who Laughs.

Additional Stat

VP of cards in play on last turn

DNM Rules

Heroes

Set 1 - Aquaman (DNM), Cyborg (DNM), Deathstroke (DNM), Doctor Fate (DNM), Hal Jordan, Kendra Saunders, Mister Terrific (DNM), Plastic Man, Superman (DNM), The Flash (DNM), Wonder Woman (DNM), CRISIS Batgirl,  CRISIS Booster Gold, CRISIS Nightwing, and CRISIS Shazam!
Set 2 - CRISIS Black Canary, Indigo-1, Kyle Rayner, Red Lantern Supergirl, Saint Walker, and Star Sapphire
Set 3 - CRISIS Hawkman, CRISIS Red Tornado, CRISIS Starfire (C2), and White Lantern Deadman

The Hero Stack

This mode follows most of the Dark nights Metal rules with the following exceptions.  When you rescue a Character from the Batman Who Laughs place them at the bottom of the "Hero Stack"/Your Hero.  You can have any number of characters under your hero.  This is the "Hero Stack". At the beginning of each turn, put your hero at the bottom of this "Hero Stack".  The revealed character is your hero for this turn.  If you play 2 weaknesses, your current Hero becomes captured.  If a Crisis or Super-Villain affects your Hero, it affects the whole stack.

(Example: Heroic Sacrifice - Your whole Hero Stack would be destroyed  and your new hero  would be drawn from the Heroic Sacrifice pool.)

Results

Coming Soon!

Season Rules

  • Season 6 is two-handed. You'll be given 3 attempts each Round with an assigned "First Player" character and you will choose the "Second Player" character.
  • After defeating the starting Super-Villain, it's Stack Ongoing ability will stay in effect for the remainder of the game.

Base Game + Crisis 1

  • Super-Villains: 11+ Ra's Al Ghul and Anti-Monitor
  • Crisis Cards: 12 + Arkham Breakout

Attempt 1

Heroes

CRISIS Aquaman +

Superman (B) or The Flash (DNM)

Attempt 2

Heroes

CRISIS Green Lantern +

CRISIS Martian Manhunter or Bane

Attempt 3

Heroes

CRISIS Superman +

Robin or Beast Boy

Additional Reminder

Follow Season 6 challenges

Additional Stat

Superpowers in Deck

Results

Heroes Unite + Crisis 2

  • Super-Villains: 11+ Vandal Savage and Nekron
  • Crisis Cards: 12 + Immortal Villain

Attempt 1

Heroes

CRISIS Booster Gold+Red Tornado or Martian Manhunter

Unused Super-Villains

  • Doomsday & Helspont

Heroic Sacrifice Pool

  • CRISIS Wonder Girl
  • Deadshot
  • Martian Manhuter
  • Red Tornado
  • Wonder Woman (DNM)

Attempt 2

Heroes

Red Lantern Supergirl + CRISIS Batgirl or Black Adam

Unused Super-Villains

  • H'el & Mr. Freeze

Heroic Sacrifce Pool

  • Black Adam
  • Black Lightning
  • CRISIS Batgirl
  • CRISIS Shazam!
  • Tempest

Attempt 3

Heroes

White Lantern Deadman + CRISIS Nightwing or Kid Flash

Unused Super-Villains

  • Amazo & Mongul

Heroic Sacrifice Pool

  • CRISIS Black Canary
  • CRISIS Nightwing
  • CRISIS Wonder Woman
  • Kid FLash
  • Lex Luthor

Additional Reminder

Follow Season 6 challenges.  No Kyle Rayner Win Condition.

Additional Stat

Equipment in Decks

Results

Forever Evil + Crisis 3

  • Super-Villains: 10 + The Outsider and Mazahs!
  • Crisis Cards: 11 + This World is Ours

Attempt 1

Heroes

CRISIS Bizarro + King Shark or Wonder Woman (B)

Unused Super-Villains

  • Felix Faust & Owlman

Attempt 2

Heroes

Bizarro + The Joker or Booster Gold

Unused Super-Villains

  • Grid & Power Ring

Attempt 3

Heroes

Sinestro + CRISIS Lex Luthor or Blue Beetle

Unused Super-Villains

  • Deathstorm & Sea King

CRISIS Lex Luthor Pool

Additional Reminder

Follow Season 6 challenges

Additional Stat

Villains in decks




Results

  • CRISIS Aquaman
  • CRISIS Bane
  • CRISIS Batgirl
  • CRISIS Batman
  • CRISIS Black Adam
  • CRISIS Black Canary
  • CRISIS Black Manta
  • CRISIS Blue Beetle
  • CRISIS Blue Beetle
  • CRISIS Booster Gold
  • CRISIS Cyborg
  • CRISIS Deathstroke
  • CRISIS The Flash
  • CRISIS Green Lantern
  • CRISIS Kid Flash
  • CRISIS Martian Manhunter
  • CRISIS Nightwing
  • CRISISRaven
  • CRISIS Red Robin
  • CRISIS Red Tornado
  • CRISIS Shazam!
  • CRISIS Sinestro
  • CRISIS Starfire (C2)
  • CRISIS Superboy

Teen Titans + Crisis 4

  • Super-Villains: 9 + Slade Wilson and Trigon
  • Crisis Cards: Personal Crisis Stack

Attempt 1

Heroes

CRISIS Beast Boy + Nightwing (C4) or Black Manta

Unused Super-Villains

  • Crisis Dr. Light & Harvest

Attempt 2

Heroes

CRISIS Starfire (C4)+ The Flash (C4) or CRISIS Blue Beetle

Unused Super-Villains

  • Brother Blood & Psimon

Attempt 3

Heroes

CRISIS KId Flash + Raven or CRISIS Starfire (C2)

Unused Super-Villains

  • Clock King & Crisis Superboy Prime

Additional Reminder

Follow the Season 6 rules.  Be sure to remove the correct Super-Villains for each attempt.  Double check the Personal Crisis rules for multiple players.

Additional Stat

Heroes in Deck

Results

Dark Nights Metal + Crisis 4

  • Super-Villains: 9 + Slade Wilson and Crisis Trigon
  • Crisis Cards: Personal Crisis Stack

Attempt 1

Heroes

CRISIS Harley Quinn + Deathstroke (DNM) or Hal Jordan

Unused Super-Villains

  • Blackfire & Crisis Troia

Captured Superheroes

  • Batman (DNM)
  • CRISIS Wonder Girl
  • Deadshot
  • Deathstroke (DNM)
  • Hal Jordan
  • The Joker
  • Robin
  • Star Sapphire
  • Superman (B)

Attempt 2

Heroes

Plastic Man + Kendra Saunders or Cheetah

Unused Super-Villains

  • Cheshire & Terra

Captured Superheroes

  • Batman (DNM)
  • Black Adam
  • Black Lightning
  • Cheetah
  • CRISIS Batman
  • CRISIS Superboy
  • Kendra Saunders
  • Poison Ivy
  • Shazam!

Attempt 3

Heroes

Superman (DNM) + Mister Terrific (DNM) or Killer Frost

Unused Super-Villains

  • The Brain and Monsieur Mallah & Psimon

Captured Superheroes

  • Batman (DNM)
  • Constantine
  • CRISIS Black Canary
  • CRISIS Martian Manhunter
  • CRISIS Red Robin
  • CRISIS Sinestro
  • Killer Frost
  • Mister Terrific (DNM)
  • Zatanna Zatara

Additional Reminder

Follow Season 6 challenges. Double check the Personal Crisis rules for multiple players.

Additional Stat

Starters in Deck

DNM Rules

Heroes: Batman (DNM) starts under The Batman Who Laughs. The rest of the Captured Superheroes start next to The Batman Who Laughs.

Third Wheel

This mode follows most of the Dark nights Metal rules with the following exceptions.  When you rescue a Character from the Batman Who Laughs they become a third character who both Player 1 and Player 2 benefit from.  Each time you Rescue a character either rescue a character for a player who has no hero or replace your third character.  You must do one of these options.

Results

Season Rules

  • Season 7 uses standard solo Crisis rules.

Character Bonus

  • You will now receive bonus points added or subtracted from your score based on the character you choose.
"+" = Characters that give you extra points for selecting
"0" = Characters that give you no bonus points
"-" = Characters that subtract from your score

Base Game + Crisis 2

  • Super-Villains: 11+ Vandal Savage and Crisis Nekron
  • Crisis Cards: 12 + Immortal Villain

Attempt 1

Heroes

-  Saint Walker
0 CRISIS Hawkman
+ Batman (DNM)

Unused Super-Villains

  • H'el & Black Lantern Superman

Heroic Sacrifice Pool

  • Batman (DNM)
  • Black Lightning
  • CRISIS Hawkman
  • CRISIS Shazam
  • Cyborg (B)
  • Saint Walker

Attempt 2

Heroes

-  CRISIS Black Canary
0 CRISIS Raven
+ The Flash (B)

Unused Super-Villains

  • Hector Hammond & Black Adam

Heroic Sacrifice Pool

  • Batman (B)
  • CRISIS Black Canary
  • CRISIS Nightwing
  • CRISIS Raven
  • The Flash (B)
  • Green Lantern (B)

Attempt 3

Heroes

-  CRISIS Red Tornado
0 Starfire (TT)
+ Wonder Woman (B)

Unused Super-Villains

  • Doomsday & Trigon

Heroic Sacrifice Pool

  • Aquaman (B)
  • CRISIS Red Tornado
  • CRISIS Starfire (C2)
  • Star Sapphire
  • Starfire (TT0
  • Wonder Woman (B)

Additional Reminder

Don't forget about character bonuses!  Be sure to remove the correct Super-Villains for each attempt.  No villains in play to defeat Crisis Nekron.

Additional Stat

# of owned cards at end of game.

Results

Heroes Unite + Crisis 3

  • Super-Villains: 10 + The Outsider & Crisis Mazahs!
  • Crisis Cards: 11 + This World is Ours

Attempt 1

Heroes

-  CRISIS Starfire (C4)
0 Shazam!
+ King Shark

Unused Super-Villains

  • Deathstorm & Owlman

Attempt 2

Heroes

-  Animal Man
0 CRISIS Black Manta
+ Cyborg (DNM)

Unused Super-Villains

  • Atomica & Superwoman

Attempt 3

Heroes

-  CRISIS Sinestro
0 Cheetah
+ Captain Boomerang

Unused Super-Villains

  • Nick Necro & Power Ring

Additional Reminder

Don't forget about character bonuses!  Be sure to remove the correct Super-Villains for each attempt.  Gain 1 VP whenever you defeat a Villain.

Additional Stat

Cards in Destroyed pile.

Results

Forever Evil + Crisis 4

  • Super-Villains: 9 + Slade Wilson & Crisis Trigon
  • Crisis Cards: Personal Crisis Stack

Attempt 1

Heroes

-  Constantine
0 Poison Ivy
+ The Flash (DNM)

Unused Super-Villains

  • Clock King & Crisis Dr. Light

Attempt 2

Heroes

-  CRISIS Deathstroke
0 CRISIS Red Robin
+ Bizarro

Unused Super-Villains

  • Crisis Superboy Prime & Crisis Troia

Attempt 3

Heroes

-  Killer Frost
0 The Flash (C4)
+ Cyborg (B)

Unused Super-Villains

  • Blackfire & Psimon

Additional Reminder

Don't forget about character bonuses!  Be sure to remove the correct Super-Villains for each attempt.

Additional Stat

Unity Cards Owned

Results

Teen Titans + Crisis 1

  • Super-Villains: 11 + Impossible Mode Ra's Al Ghul & Crisis Anti-Monitor
  • Crisis Cards: 12 + Arkham Breakout

Attempt 1

Heroes

-  CRISIS Bane
0 CRISIS Batman
+ Deadshot

Attempt 2

Heroes

-  Beast Boy
0 Skitter
+ Green Lantern

Attempt 3

Heroes

-  CRISIS Wonder Woman
0 Kid Flash
+ Booster Gold

Additional Reminder

N/A

Additional Stat

Locations in Play

Results

Dark Nights Metal + Crisis 3

  • Super-Villains: 10 + The Outsider and CRISIS Mazahs!
  • Crisis Cards: 11 + This World is Ours

Attempt 1

Heroes

-  Red Robin
0 Aquaman (DNM)
+ Mister Terrific (DNM)

Unused Super-Villains

  • Johnny Quick & Superwoman

Captured Superheroes

  • Batman (DNM)
  • Aquaman (DNM)
  • Black Lightning
  • CRISIS Black Adam
  • The Joker
  • Mister Terrific (DNM)
  • Red Robin

Attempt 2

Heroes

-  Zatanna Zatara
0 Wonder Woman (DNM)
+ Black Manta

Unused Super-Villains

  • Blight & Sea King

Captured Superheroes

  • Batman (DNM)
  • Black Manta
  • CRISIS Wonder Girl
  • Deathstroke (DNM)
  • Poison Ivy
  • Wonder Woman (DNM)
  • Zatanna Zatara

Attempt 3

Heroes

-  CRISIS Starfire (C2)
0 Harley Quinn
+ Superman (DNM)

Unused Super-Villains

  • Atomica & Owlman

Captured Superheroes

  • Batman (DNM)
  • Batman (B)
  • CRISIS Starfire (C2)
  • Cyborg (DNM)
  • Deadshot
  • Harley Quinn
  • Superman (DNM)

Additional Reminder

Be sure to remove the correct Super-Villains for each attempt and refer to the DNM specific rules below.

Additional Stat

Weaknesses in Score Pile

DNM Rules

Heroes: Batman (DNM) starts under The Batman Who Laughs. The rest of the Captured Superheroes start next to The Batman Who Laughs.

Sidekick

This mode follows most of the Dark nights Metal rules with the following exceptions:

  • When you rescue a Character from the Batman Who Laughs they become your sidekick.  If you already have a sidekick, replace it.
  • After you rescue a character, capture a character next to The Batman Who Laughs.
  • If you were to lose your hero, lose your sidekick first, unless you do not have a sidekick.

Results

Season Rules

  • Season 8 introduce the Confrontations and Rivals sets to the Solo Crisis League.  Please familiarize yourself with the Confrontations specific rules listed within the Confrontations/Rivals rule books (Announce at beginning of turn, can't buy cards that turn, etc.)

Confrontations

  • You may only defeat Super-Villains during Confrontations.  All Confrontation specific rules from the rule book apply.
  • You may not defeat a Villain while there are Block cards in the Line-Up.  You may buy Block Cards from the Line-Up during a Confrontation, but they are destroyed instead of going to your discard pile.
  • If your confrontation is successful, you may level up your hero with remaining unspent power.
  • If your confrontation fails, your character drops 1 level and the Super-Villain makes its First Appearance Attack against you at the beginning of next turn.  If the Super-Villain has no attack, gain a weakness and put it on top of your deck.

Leveling Your Character

  • You will play each game with a stack of all 3 levels of your chosen hero/villain.
  • When you defeat a Super-Villain during a Confrontation, you may level up your hero with remaining unused power.

(Example: If Impossible Mode Ra's Al Ghul is on top of the Super-Villain stack, you would need to pay at least 18 Power in one Confrontation in order to beat Ra's al Ghul and level up your hero.)

Main Deck Construction

  • This will fluctuate based on your chosen character and the sets we are using that Round.  See the Round information for specific info.

Confrontations + Crisis 1

  • Super-Villains: 11 + Impossible Mode Ra's Al Ghul & Crisis Anti-Monitor
  • Crisis Cards: 12 + Arkham Breakout

Main Deck Construction

  • Top of Main Deck - Character Option 1, Character Option 2, & Crisis 1 Main Deck cards [Shuffled]
  • Bottom of Main Deck - Remaining Confrontations main Deck cards [Shuffled]

Attempt 1

Heroes

Aquaman [Confrontations]
OR
Ocean Master [Confrontations]

Attempt 2

Heroes

Wonder Woman [Confrontations]
OR
Circe [Confrontations]

Attempt 3

Heroes

Zatanna Zatara [Confrontations]
OR
Felix Faust [Confrontations]

Additional Reminder

Follow Season 8 set-up and familiarize yourself with Confrontations rules.

Additional Stat

Character Level at end of game.

Results

Rivals 2: Green Lantern vs Sinestro + Crisis 2

  • Super-Villains: 11+ Vandal Savage and Crisis Nekron
  • Crisis Cards: 12 + Immortal Villain

Main Deck Construction

  • Top of Main Deck - Rivals 2 & Crisis 2 Main Deck cards [Shuffled]
  • Bottom of Main Deck - Superman + Lex Luthor + Zatanna Zatara + Felix Faust Main Deck cards [Shuffled]

Attempt 1

Heroes

Green Lantern [Rivals 2]
OR
Sinestro [Rivals 2]

Attempt 2

Heroes

Batman [Rivals 1]
OR
The Joker [Rivals 1]

Attempt 3

Heroes

Superman [Confrontations]
OR
Lex Luthor [Confrontations]

Heroic Sacrifice Pool

Level 1 of the character you did not choose.

Additional Reminder

Follow Season 8 set-up and familiarize yourself with Confrontations rules.

Additional Stat

Character Level at end of game.

Results

Confrontations + Crisis 3

  • Super-Villains: 10 + The Outsider & Crisis Mazahs!
  • Crisis Cards: 11 + This World is Ours

Main Deck Construction

  • Top of Main Deck - Superman + Lex Luthor + Crisis 3 Main Deck Cards [Shuffled]
  • Bottom of Main Deck - Remaining Confrontations Cards [Shuffled]

Attempt 1

Heroes

Superman [Confrontations]
OR
Lex Luthor [Confrontations]

Unused Super-Villains

  • Blight & Nick Necro

Attempt 2

Heroes

Batman [Rivals 1]
OR
Sinestro [Rivals 2]

Unused Super-Villains

  • Deathstorm & Superwoman

Attempt 3

Heroes

Zatanna Zatara [Confrontations]
OR
Circe [Confrontations]

Unused Super-Villains

  • Power Ring & Sea King

Additional Reminder

Follow the Season 8 rules.  Gain 1 VP whenever you defeat a Villain.

Additional Stat

Character Level at end of game.

Results

Rivals 1: Batman Vs The Joker + Crisis 4

  • Super-Villains: 9 + Slade Wilson & Crisis Trigon
  • Crisis Cards: Personal Crisis Stack

Main Deck Construction

  • Top of Main Deck - Rivals 1 + Crisis 4 Main Deck Cards [Shuffled]
  • Bottom of Main Deck - Refer to Attempt Below

Attempt 1

Heroes

Batman [Rivals 1]
OR
The Joker [Rivals 1]

Bottom of Main Deck

  • Superman + Lex Luthor [Shuffled]

Unused Super-Villains

  • Terra & Crissi Dr. Light

Attempt 2

Heroes

Felix Faust [Confrontations]
OR
Sinestro [Rivals 2]

Bottom of Main Deck

  • If Felix Faust: Zatanna Zatara + Felix Faust Main Deck Cards [Shuffled]
  • If Sinestro: Sinestro Main Deck Cards

Unused Super-Villains

  • Crisis Superboy Prime & Cheshire

Attempt 3

Heroes

Aquaman [Confrontations]
OR
Wonder Woman [Confrontations]

Bottom of Main Deck

  • If Aquaman: Aquaman + Ocean Master Main Deck Cards [Shuffled]
  • If wonder Woman: Wonder Woman + Circe Main Deck Cards [Shuffled]

Unused Super-Villains

  • Brother Blood & Blackfire

Additional Reminder

Follow the Season 8 rules.  Enhanced Strengths instead of Kicks.  Destroy the top card of the Main Deck for each Personal Crisis in play.

Additional Stat

Character Level at end of game.

Confrontations + Rivals 2

  • Super-Villains: 9 + Slade Wilson & Crisis Trigon
  • Crisis Cards: Personal Crisis Stack

Main Deck Construction

  • Top of Main Deck - Rivals 1 + Crisis 4 Main Deck Cards [Shuffled]
  • Bottom of Main Deck - Refer to Attempt Below

Attempt 1

Heroes

Batman [Rivals 1]
OR
Fleix Faust [Confrontations]

Unused Super-Villains

  • Clock King & Crisis Superboy Prime

Attempt 2

Heroes

The Joker [Rivals 1]
OR
Ocean Master [Confrontations]

Unused Super-Villains

  • Harvest & Crisis Dr. Light

Attempt 3

Heroes

Green Lantern [Rivals 2]
OR
Wonder Woman [Confrontations]

Unused Super-Villains

  • Brother Blood & Psimon

Additional Reminder

Follow the Season 8 rules.  Enhanced Strengths instead of Kicks.  Destroy the top card of the Main Deck for each Personal Crisis in play.

Additional Stat

Character Level at end of game.

Results

Season Rules

  • Standard Solo Crisis Rules.

All-Stars!

  • This Season offers some of the strongest characters against some of the toughest Base + Crisis combinations!

Teen Titans + Crisis 1

  • Super-Villains: 11 + Impossible Mode Ra's Al Ghul and Crisis Anti-Monitor

Attempt 1

Heroes

CRISIS Black Canary
OR
Kendra Saunders

Attempt 2

Heroes

CRISIS Blue Beetle
OR
CRISIS Red Tornado

Attempt 3

Heroes

CRISIS Shazam!
OR
Hawkman

Additional Reminder

Double check the Solo Crisis Rules to make sure you're playing each Crisis/Super-Villain correctly.

Forever Evil+ Crisis 2

  • Super-Villains: 11+ Vandal Savage and Crisis Nekron
  • Crisis Cards: 12 + Immortal Villain

Attempt 1

Heroes

CRISIS Cyborg
OR
CRISIS Starfire (C4)

Unused Super-Villains

  • Doomsday & Helspont

Attempt 2

Heroes

CRISIS Superboy
OR
Starfire (TT)

Unused Super-Villains

  • Black Adam & Mister Freeze

Attempt 3

Heroes

CRISIS Bane
OR
CRISIS Raven

Unused Super-Villains

  • Mongul & Amazo

Heroic Sacrifice Pool

CRISIS Bane, CRISIS Cyborg, CRISIS Raven, CRISIS Starfire (C4),  CRISIS Superboy,  & Starfire (TT)

Additional Reminder

Double check the Solo rules in the Crisis 2 Rulebook

Heroes Unite + Crisis 3

  • Super-Villains: 10 + The Outsider & Crisis Mazahs!
  • Crisis Cards: 11 + This World is Ours

Attempt 1

Heroes

Blue Beetle
OR
Constantine

Unused Super-Villains

  • Deathstorm & Ultraman

Attempt 2

Heroes

CRISIS The Flash
OR
Raven

Unused Super-Villains

  • Felix Faust & Power Ring

Attempt 3

Heroes

Kyle Rayner
OR
Swamp Thing

Unused Super-Villains

  • Owlman & Sea King

Additional Reminder

Gain 1 VP whenever you defeat a Villain.

Base Game + Crisis 4

  • Super-Villains: 9 + Slade Wilson & Crisis Trigon
  • Crisis Cards: Personal Crisis Stack

Attempt 1

Heroes

Kid Flash
OR
Starfire (HU)

Unused Super-Villains

  • Clock King & Psimon

Attempt 2

Heroes

CRISIS Starfire (C2)
OR
CRISIS Black Manta

Unused Super-Villains

  • Harvest & Terra

Attempt 3

Heroes

Batgirl
OR
Nightwing

Unused Super-Villains

  • Crisis Trois & The Brain & Monsieur Mallah

Additional Reminder

Destroy the top card of the Main Deck for each Personal Crisis in play.

DarK Nights Metal + Crisis 3

  • Super-Villains: 10 + The Outsider & Crisis Mazahs!
  • Crisis Cards: 11 + This World is Ours

Attempt 1

Heroes

Deathstroke [DNM]
OR
CRISIS Wonder Woman

Unused Super-Villains

  • Atomica & Power Ring

Attempt 2

Heroes

CRISIS Red Robin
OR
Green Arrow

Unused Super-Villains

  • Deathstorm & Felix Faust

Attempt 3

Heroes

Saint Walker
OR
Indigo-1

Unused Super-Villains

  • Blight & Johnny Quick

Additional Reminder

Gain 1 VP whenever you defeat a Villain

DNM Rules

  • Batman (DNM) starts under The Batman Who Laughs. The rest of the Captured Superheroes (remaining DNM characters) start face down next to The Batman Who Laughs.
  • There is no limit on how many characters you can have.  If one of your Superheroes is captured, capture a hero other than the one you started with if able.  If you are able to rescue the character you started with, you  must rescue that character.

submit Results

Set-Up

(Unless contradicting with with Season / Round specifications)

Set-up will follow the Crisis Solo-Play rules printed in the CRISIS rule book(s). Use the proper number of Crisis cards and Impossible Mode Super-Villains as well as shuffling in the new Main Deck cards. Almost any solo-mode conflict can be answered with the CRISIS rule book and will also be noted in that Round's set-up description. You'll be completing 3 games during each round, each using a different Hero/Supervillain.

Hero Selection

The available Heroes/Villains will be announced in the Round set-up. For Seasons 1-4 You'll be able to choose 3 of the 6 randomly selected Heroes/Super-villains each Round  (1 for each attempt.)  For Seasons 5+ you'll select 1 Hero/Super-Villain form each of 3 sets. IF a Crisis makes you select a random new character, your random selection may be drawn from only the Base Game/Crisis set used that Round, being sure to follow the Crisis card's requirements. You will not be limited to the 6 pre-selected Heroes in this instance and are trusted to be honest with your random selection.

Reporting

The proper reporting page can be found in the Round info and should be filled out after the completion of each attempt. Meaning, I should receive 3 reports from you each Round. If you submit more than 3 reports, only the first 3 will be accepted. You'll have until end of day on the final day of each Round to get your third report in. If you complete less than 3 games, your data will be removed from the set and you'll be excluded from the ranking. This is the only fair way to stop people from taking advantage of having one really good game to base their score on.  Results of all reporting will be shared the following day, pending my availability.

Reporting Questions

  • Your Discord/League Username - Self-explanatory
  • Hero/Villain Used - The Hero/Villain you started this match with, even if a Crisis forced you to use another hero.
  • Win/Loss - Self-explanatory
  • Number of cards in Main Deck - Simply count the number of cards left in the Main Deck, as this is Crisis mode's timer.
  • Total cost of defeated Super-Villains - This is the printed cost of Super-Villains from the Super-Villain stack and extra Super-Villains brought out by Crisis cards. Disregard any "*" cost that many Super-Villains have when reporting here. Additionally, if you defeat the same Super-Villain more than once (due to Crisis cards or final Super-Villain) be sure to count it as many times as you defeated it.
  • Weakness Cards - Total number of Weakness cards you own at end of game.
  • Additional Stats - These question will not affect ranking, but rather are just for fun.
  • Comments - These questions are (usually) optional and are used to improve future rounds, determine user opinions.

Ranking

At the end of each Round, I'll release Round Rankings, Season Rankings, and Overall Rankings below the Round info. Even if you don't have every set/expansion you'll be able to enter for the rankings of the weeks you are able and work your way up each leaderboard.Rankings will be determined with the following weighting:

Rounds Completed > Win%  > Adjusted Main Deck Score > Adjusted Super-Villain Score > Weaknesses in Deck

Season X, Round Y is over.  Can I still enter?

Yes! Just follow the proper set-up info for the Season/Round you'd like to attempt and submit your results via the Late/Absent form. Your data will not change the official Round results, but it will affect Season and Overall rankings.

I made a mistake on my reporting form. Can I fix it?

No problem.  Simply re-submit the form with the correct info and call attention to the reason for the changes in the "Questions and Comments" section.

Do I shuffle the new Main Deck cards from the Crisis Expansion into the top half of the Main Deck or throughout the whole Main Deck?

The new Main Deck cards should be shuffled into the top half of the Main Deck with the following exceptions:

  • Original Game + Crisis 1
  • Heroes Unite + Crisis 2
  • Forever Evil + Crisis 3
  • Teen Titans + Crisis 4

With the above Base Game + Crisis Expansion combinations, the new Main Deck cards should be shuffled throughout the Main Deck.

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