Welcome to the
Solo Champions League

Another day, another threat.  These Villains aren't going to thwart themselves!

The LAtest RoundJoin the Discord

What is the Solo Champions League?

The Solo Champions League takes the win/lose condition of Marvel Champions and asks "how well did you win?" or "how badly did you lose?" by comparing your results against people playing the same set-up.  We use measurable stats like turns taken, Villain + Minion HP, and Hero + Ally HP. Your score is calculated and released at the end of each Round.  5 Rounds makes a Season and each Season brings new challenges!

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Join the Discord

The Discord is the center of the Solo Champions League community.  This is where you want to be to talk to other players, discuss strategy, share your victories, commiserate in your defeats, and maybe even join a game!

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Required Content

  • Core Box

Villain + Module

Rhino + Masters of Evil [Standard]

Hero

Black Panther, Captain Marvel, or Thor

Aspect

Justice

Villain + Module

Ultron + Under Attack [Standard]

Hero

She-Hulk

Aspect

Aggression, Justice, Leadership, or Protection

Villain + Module

Klaw + The Doomsday Chair [Standard]

Hero

Iron Man, Spider-Man, or Black Widow

Aspect

Leadership

Villain + Module

Ultron + Bomb Scare [Expert]

Hero

Black Panther

Aspect

Aggression, Justice, Leadership, or Protection

Villain + Module

Rhino + Legions of Hydra [Expert]

Hero

She-Hulk, Spider-Man, or Hulk

Aspect

Protection

Required Content

  • Core Box

Villain + Module

Klaw + Bomb Scare [Standard]

Hero

Iron Man

Aspect

Aggression, Justice, Leadership, or Protection

Villain + Module

Rhino + The Doomsday Clock [Standard]

Hero

Black Panther, She-Hulk, or Ms. Marvel

Aspect

Aggression

Villain + Module

Ultron + Legions of Hydra [Standard]

Hero

Captain Marvel

Aspect

Aggression, Justice, Leadership, or Protection

Villain + Module

Klaw + Under Attack [Expert]

Hero

Black Panther, Iron Man, or Captain America

Aspect

Protection

Villain + Module

Ultron + The Doomsday Chair [Expert]

Hero

SPider-Man

Aspect

Aggression, Justice, Leadership, or Protection

Required Content

  • Core Box
  • The Rise of Red Skull

Villain + Module

Ultron + Masters of Evil [Standard]

Hero

Captain Marvel, Captain America, or Doctor Strange

Aspect

Leadership

Villain + Module

Crossbones + Experimental Weapons [Standard]

Hero

Hawkeye

Aspect

Aggression, Justice, Leadership, or Protection

Villain + Module

Rhino + Under Attack [Standard]

Hero

Black Panther, Ms. Marvel, or Spider-Man

Aspect

Aggression

Villain + Module

Taskmaster + Hydra Assault [Expert]

Hero

Spider-Woman

Aspect

Protection + Aggression, Justice, or Leadership

Villain + Module

Klaw + Legions of Hydra [Expert]

Hero

Iron Man, Hulk, or Thor

Aspect

Justice

Required Content

  • Core Box
  • The Rise of Red Skull
  • Green Goblin Scenario Pack
  • The Wrecking Crew Scenario Pack
  • Captain America Hero Pack
  • Hulk Hero Pack

Villain + Module

Crossbones [Experimental Weapons, Weapon Master, and Legions of Hydra] + Bomb Scare [Standard]

Hero

Hulk

Aspect

Aggression, Justice, Leadership, or Protection

Villains

Wrecking Crew [Standard]

Hero

Spider-Man, Spider-Woman, or Ant-Man

Aspect

Justice

Villain + Module

Red Skull [Hydra Patrol] + Under Attack [Standard]

Hero

Captain America

Aspect

Aggression, Justice, Leadership, or Protection

Villain + Module

Mutagen Formula + Running Interference [Expert]

Hero

She-Hulk, Hawkeye, or Wasp

Aspect

Leadership

Villain + Module

Absorbing Man + bomb Scare[Expert]

Hero

Iron Man

Aspect

Aggression, Justice, Leadership, or Protection

Required Content

  • Core Box
  • The Rise of Red Skull
  • Green Goblin Scenario Pack
  • Kang Scenario Pack
  • The Wrecking Crew Scenario Pack
  • Black Widow Hero Pack
  • Doctor Strange Hero Pack

Villain + Module

Risky Business + Weapon master [Standard]

Hero

Ant-Man, Captain America, She-Hulk, or Spider-Woman

Aspect

Aggression

Villain + Module

Klaw + Hydra Assault [Standard]

Hero

Black Widow

Aspect

Aggression, Justice, Leadership, or Protection

Villain + Module

Kang + Master of Time [Standard]

Hero

Black Panther, Ms. Marvel, Thor, or Wasp

Aspect

Protection

Special Rules

The Present Future War + Kang (Scarlet Centurion) from the game.  These will not be used.  The first time you reach stage 2A of the Main Scheme, shuffle The Realm of Rama-Tut, Inexorable Fate, and The Chronopolis together.  Reveal one at random.  For future attempts, remove the already completed Stage 3 Scheme from the random draw pile.  By the end of  your 3 attempts, you should have played each Stage 3 once.

Villain + Module

Wrecking Crew [Expert]

Hero

Doctor Strange

Aspect

Aggression, Justice, Leadership, or Protection

Special Note

As per the top of pg. 7 of the Wrecking Crew rules "When a villain is defeated, their signature side scheme is removed from the game"  At end of game ONLY count threat left on the Main Scheme and the signature side scheme of any villains still in play.

Villain + Module

Red Skull + Hydra Assault + The Doomsday Chair [Expert]

Hero

Captain Marvel, Hawkeye, Hulk, or Quicksilver

Aspect

Leadership

Required Content

  • Core Box
  • The Rise of Red Skull
  • Thor Hero Pack
  • ???
  • ???
  • ???
  • ???

Deck Building Constrictions

Each Round has a unique deck-building restriction that must be followed.  These restrictions do not efect your hero's signature cards.

Villain + Module

Absorbing Man + Hydra Assault [Standard]

Hero

Thor

Aspect

Aggression, Justice, Leadership, Protection, or Basic

Deck-Building Constraint

No more than 1 copy of any given card in your deck

Villain + Module

??? +??? [Standard]

Hero

???, ???, ???, or ???

Aspect

???

Deck-Building Constraint

???

Villain + Module

??? + ??? [Standard]

Hero

???

Aspect

Aggression, Justice, Leadership, Protection, or Basic

Deck-Building Constraint

???

Villain + Module

??? + ??? [Expert]

Hero

???, ???, ???, or ???

Aspect

???

Deck Building Constraints

???

Villain + Module

??? + ??? + ??? [Expert]

Hero

???

Aspect

Aggression, Justice, Leadership, Protection, or Basic

Deck-Building Constraint

???

submit Results

Set-Up

Set-up will follow the standard  Solo-Play rules printed in the official rule books.  Be sure to check Current Round info to be sure you're following the proper constraints. You'll be completing 3 games during each round, each using the same Hero, Aspect, and deck construction.

Hero/Aspect Selection

The available Heroes and Aspect for each round will be listed in the Current Round info.  Sometimes you'll be locked into a single aspect and be able to choose 1 of the 3 randomly selected Heroes each Round.  Other times you'll be locked in to a single character but have to pick your aspect.  No matter the case you'll be using the same Hero, Aspect, and deck construction for the entire round.

Reporting

The latest reporting page can be found below the Current Round info and should be filled out after the completion of each match. Meaning, I should receive 3 reports from you each Round. If you submit more than 3 reports, only the first 3 will be accepted. You'll have until end of day on the final day of each Round to get your third report in. If you complete less than 3 games, your data will be removed from the set and you'll be excluded from the ranking. This is the only fair way to stop people from taking advantage of having one really good game to base their score on.  Results of all reporting will be shared in the following days, pending my availability.

Reporting Questions

  • Your Discord/League Username - Self-explanatory
  • Hero/Aspect Used - The Hero and aspect combination you played during the match.
  • Win/Loss - Self-explanatory
  • Turns - How many rounds the match lasted.  (Turn counting advice: place an additional HP dial on top of the encounter deck, starting at 01, and to increment the dial after encounter cards have been resolved.)
  • Villain Stage - Current stage of the Villain at end of match.
  • Villain/Minion HP - Current Villain + Minion HP at end of match.
  • Main Scheme Stage - Current stage of the main scheme at end of match.
  • Threat - Current Threat on Man and All Side Schemes in play at end of match.
  • Hero/Ally HP - Current HP of Hero + Allies in play at end of match.
  • Comments - These questions are (usually) optional and are used to improve future rounds, determine user opinions.

Ranking

At the end of each Round I'll release Round Rankings, Season Rankings, and Overall Rankings in the results section.  We use what's referred to as "Themed Scoring" to determine scores and rankings.  Think of scoring like a rubric the citizens of whatever city you want to imagine use to rate hero performance and compare results.  League Rounds completed would be like a dependability score, how often does hero x show up?  Villain Score would be akin to how often the Villain and all of their minions are apprehended.  Etc.

Rankings will be determined with the following weighting:

Win% > Villain Score = Scheme Score > Turns Taken > Hero Score

Your score is then modified based on your XP.  The more often you play and the more difficult the Rounds you attempt, the bigger the bonus you receive to you score.

Where does each score come from?

  • XP - Calculated based on the difficulty of each Round.
  • Win % - Pretty self explanatory.  Your Win%.
  • Villain Score - Calculated based on your Villain Stage and remaining Villain + Minion HP at end of game.
  • Scheme Score - Calculated based on your Main Scheme Stage and remaining Threat across all Schemes at end of game.
  • Turns Taken - The number of Turns/Game Rounds you took to complete your game.
  • Hero Score - Calculated based on your hero's max HP and Hero + Ally HP at end of game.

What cards are leagal to use in League play?

Any officially released card can be used assuming you are following the proper deck-building constraints (all Hero cards, 1 Aspect unless otherwise allwoed, number of cards, etc.)

My name isn't on the reporting form.  Did I do something wrong?

Probably not.  i have to add names manually to that list. To make my life easier I do it all at once at the end of a Round. For your first Round, simply select *New User* for all three attempts. If you've previously completed a Round and you don't seen your name there, please feel free to reach out to me.

Season X, Round Y is over.  Can I still enter?

Not at this time.  I am working on a potential workaround for this. Stay tuned!

I made a mistake on my reporting form. Can I fix it?

No problem.  Simply re-submit the form with the correct info and call attention to the reason for the changes in the "Questions and Comments" section.

What is proper "practice Round" etiquette?

Everyone has their own personal feelings on this issue.  Some play their chosen Hero + Aspect against a different Villain + Module. Other players practice with the Round's set-up and go in acknowledging it's a practice Round to tweak their deck/strategy. There is no set in stone rule other than when playing an official match, play it to the end and do not turn a practice match into an official match just because it's going well. Official matches should be played in their entirety knowing that it is an official match.

Why can't I change my deck between attempts?

The reason we have 3 attempts with the same deck each Round is to prioritize skill over random luck.  Anyone could get a series of great draws or lucky encounters.  Few are that lucky over three matches.  This levels the playing field and lessens the effects of random chance.

What are Flights?

In the simplest terms Flights are 3 divisions based on skill while Ranking divides each flight based on League scoring.

In more detail, League Rounds completed (meaning all past Rounds of the Solo Champions League) is factored into your score as shown in the "Where does each score come from?" above.  When calculating which Flight you'll be part of, we remove the League Rounds Completed stat from the equation, leaving just the skill based stats remaining.  Once your flight is determined you're then ranked against those within your same Flight, this time with League Rounds Completed factored in.

What makes someone an Agent of S.H.I.E.L.D.?

The Agent of S.H.I.E.L.D. is the player with the single highest scoring game in a given Round.  They may not be the top player based on their other two games and they may have just been very lucky.  Either way, their one exceptional game garners this title and associated praise.

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